Who?
I am a seasoned research professional specializing in user research, consumer behavior and psychology, human-centered design, AI, and gamification.
Essentially, my work bridges the gap between technology and human behavior. It helps understand why people use technology in the ways they do, and how we can leverage this information, for the benefit of people as well as businesses.
Background
What I Can Help You With
Academic Researcher
I have conducted pioneering research in gamification and user research, publishing over 30 high-impact academic articles. My work has significantly influenced the fields of information systems, human-computer interaction, and game research, providing valuable insights into user behavior and technology adoption. This research has not only advanced academic knowledge but also informed practical applications in various industries.
User Researcher
I have conducted user research on emerging SaaS products and health tech applications, as well as for notable gaming companies such as Epic Games, Mythical Games, Mainframe, Mobilityware, Ten Square Games, and Nitro Games.
Using a variety of methodologies, including quantitative surveys, usability testing, playtests, concept tests, and vignette studies, I focus on understanding user psychology, behavior and preferences. My insights and recommendations help developer teams create user-centric products that align perfectly with their audience's needs.
Speaker & Mentor
I have over a decade of experience as an invited speaker, presenter, lecturer, and workshop facilitator, specializing in gamification and user behavior.
I've taught university courses, supervised master's and bachelor's theses, and mentored numerous students, helping them advance their careers in user and game research.